2 using Microsoft.Xna.Framework;
3 using Microsoft.Xna.Framework.Graphics;
5 namespace Loot.UI.Common.Controls.Panel
7 internal class GuiPanel : GuiFramedElement
9 private static Texture2D _texture => Assets.Textures.GUI.PanelTexture;
11 public GuiPanel() : base(
new Vector2(316, 50),
new Vector2(10, 10))
15 protected override void DrawSelf(SpriteBatch spriteBatch)
17 base.DrawSelf(spriteBatch);
19 var parentBounds = GetOuterDimensions().ToRectangle();
23 _texture.BoundsFromParent(parentBounds),