Even More Modifiers  1.0.0.0
A mod for rolling various bonus stats on items
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345678]
 ▼NLoot
 ▼NApi
 ►NAttributes
 ►NBuilder
 ►NContent
 ►NCore
 ►NCubes
 ►NDelegators
 ►NExt
 ►NGraphics
 ►NLoaders
 ►NMechanism
 ►NModContent
 ►NStrategy
 ▼NCaching
 CModifierCachePlayerCaches the item held and items equipped by players. When equips and held items change, their respective modifiers' effects are automatically called to detach and attach their delegations.
 ▼NContent
 CModifierContentThis class holds all loaded Modifier content
 CModifierEffectContentThis class holds all loaded ModifierEffect content
 CModifierPoolContentThis class holds all loaded ModifierPool content
 CModifierRarityContentThis class holds all loaded ModifierRarity content
 ▼NCubes
 CBlackCube
 CCopperCube
 CCubeOfSealingA cube of sealing is used to lock modifiers in place on an item
 CHellCube
 CIceCube
 CPoorCube
 CResonatingTempleCube
 CSlateCube
 CTempleCube
 CVioletCube
 CVoidCube
 ▼NEssences
 CEssenceItem
 CIcyEssence
 CTempItem
 ▼NHacks
 CCheatedItemHackGlobalItemCan detect if an item was activated via cheats
 ▼NModifiers
 ►NBase
 ►NEquipModifiers
 ►NWeaponModifiers
 ▼NPools
 CAllModifiersPoolA modifier pool that always consists of all modifiers Cannot be rolled normally
 ▼NRarities
 CCommonRarityDescribes the common rarity, which every item starts with
 CEpicRarityThe epic rarity, before legendary but after rare
 CLegendaryRarityThe legendary rarity, before transcendent but after epic
 CRareRarityThe rare rarity, before epic but after common
 CTranscendentRarityThe Transcendent rarity, the most powerful rarity
 ▼NRollingStrategies
 CDefaultRollingStrategyA normal rolling strategy, follows normal behavior
 CSealingRollingStrategy
 ▼NSoulforging
 CEssenceCommand
 ▼NSounds
 ►NCustom
 ▼NUI
 ►NCommon
 ►NTabs
 CLoot
 CLootItemModifier
 CLootModItemDefines an item that may be modified by modifiers from mods
 CLootModWorldThis class is responsible for generating modifiers when a world is being created.
 ▼NLootTests
 ▼NTestModifiers
 CTestApplyMod
 ▼NTestPools
 CTestPool
 ▼NTestRarities
 CTestRarity
 CEmptyModLoadShell
 CFakeMod
 CIFakeMod
 ▼CModifierPropertiesTests
 CFakeProperties
 CIFakeProperties
 CUnitTests
 CAttribute
 CGlobalItem
 CGlobalNPC
 CGlobalProjectile
 CICloneable
 CMod
 CModifier
 CModifierPool
 CModifierRarity
 CModItem
 CModPlayer
 CModSound
 CModTile
 CModWorld
 CUIState