2 using System.Collections.Generic;
     9 using Microsoft.Xna.Framework.Graphics;
    14 namespace Loot.Api.Core
    24         public Mod Mod { 
get; 
internal set; }
    26         Mod ILoadableContentSetter.Mod
    31         public uint Type { 
get; 
internal set; }
    33         uint ILoadableContentSetter.Type
    38         public new string Name => GetType().Name;
    42         public new Player player => DelegatorPlayer.player;
    48         public bool IsBeingDelegated { 
get; 
internal set; }
    90             var resetEffects = GetType()
    91                 .GetMethods(BindingFlags.NonPublic | BindingFlags.Instance)
    92                 .Where(x => x.GetCustomAttributes().OfType<
AutoDelegation>().Any())
    93                 .ToDictionary(x => x, y => y.GetCustomAttribute<
AutoDelegation>());
    95             foreach (var kvp 
in resetEffects.Where(x => x.Value.DelegationTypes.Contains(
"OnResetEffects")))
    99                     kvp.Key.Invoke(
this, 
new object[] { delegatorPlayer.player });
   103                     Loot.Logger.Error(
"Error in ModifierEffect._DetachDelegations", e);
   108             DetachDelegations(delegatorPlayer);
   134         public sealed 
override bool Autoload(ref 
string name)
   136         public override bool CloneNewInstances
   138         public sealed 
override void Load(TagCompound tag)
   150         [Obsolete(
"SetupStartInventory now has an overload with a mediumcoreDeath bool argument, please use that.")]
   168             return base.CustomBiomesMatch(other);
   184             return base.GetMapBackgroundImage();
   195         public sealed 
override bool ShiftClickSlot(Item[] inventory, 
int context, 
int slot)
   197             return base.ShiftClickSlot(inventory, context, slot);
   199         public sealed 
override void PostSellItem(NPC vendor, Item[] shopInventory, Item item)
   202         public sealed 
override bool CanSellItem(NPC vendor, Item[] shopInventory, Item item)
   204             return base.CanSellItem(vendor, shopInventory, item);
   206         public sealed 
override void PostBuyItem(NPC vendor, Item[] shopInventory, Item item)
   209         public sealed 
override bool CanBuyItem(NPC vendor, Item[] shopInventory, Item item)
   211             return base.CanBuyItem(vendor, shopInventory, item);
 sealed override void PostBuyItem(NPC vendor, Item[] shopInventory, Item item)
 
sealed override bool CustomBiomesMatch(Player other)
 
override void PreSavePlayer()
 
sealed override void ReceiveCustomBiomes(BinaryReader reader)
 
sealed override void Load(TagCompound tag)
 
sealed override void SendCustomBiomes(BinaryWriter writer)
 
This attribute may be used to skip usage of AttachDelegations and DetachDelegations Which is a cumber...
 
sealed override Texture2D GetMapBackgroundImage()
 
sealed override void PreSaveCustomData()
 
A ModifierEffect signifies the effect of a modifier on a player It should house the implementation...
 
sealed override void PlayerConnect(Player player)
 
virtual void AttachDelegations(ModifierDelegatorPlayer delegatorPlayer)
Allows modders to perform various delegations when this modifier is detected to become active This me...
 
sealed override void OnEnterWorld(Player player)
 
sealed override void CopyCustomBiomesTo(Player other)
 
override void UpdateBiomeVisuals()
 
virtual void DetachDelegations(ModifierDelegatorPlayer delegatorPlayer)
Allows modders to undo their performed delegations in AttachDelegations 
 
override void UpdateBiomes()
 
sealed override void SetupStartInventory(IList< Item > items)
 
override void PostSavePlayer()
 
sealed override bool CanSellItem(NPC vendor, Item[] shopInventory, Item item)
 
virtual void ResetEffects()
Automatically called when the ModPlayer does its ResetEffects Also automatically called when the dele...
 
sealed override bool ShiftClickSlot(Item[] inventory, int context, int slot)
 
sealed override void PostSellItem(NPC vendor, Item[] shopInventory, Item item)
 
sealed override void LoadLegacy(BinaryReader reader)
 
sealed override void PlayerDisconnect(Player player)
 
virtual void OnInitialize()
Called when the ModPlayer initializes the effect 
 
Defines a piece of loadable content The interface is used in classes where the deriving class already...
 
sealed override void SetupStartInventory(IList< Item > items, bool mediumcoreDeath)
 
virtual void Clone(ref ModifierEffect clone)
A modder can provide custom cloning of effects in this hook 
 
Holds player-entity data and handles it 
 
sealed override void clientClone(ModPlayer clientClone)
 
sealed override bool CanBuyItem(NPC vendor, Item[] shopInventory, Item item)