5 namespace Loot.Modifiers.EquipModifiers.Utility
11 return base.GetTooltip()
12 .WithPositive($
"+{Properties.RoundedPower}% movement speed");
17 return base.GetModifierProperties(item)
18 .WithBasePower(1 / 5f)
19 .WithMaxMagnitude(50f);
24 player.moveSpeed += Properties.RoundedPower / 100;
25 player.maxRunSpeed *= 1 + Properties.RoundedPower / 100;
The ModifierPropertiesBuilder implements the builder pattern for ModifierProperties It provides a str...
Defines a modifier that can roll on an equip item (armor or accessory) These modifiers will have 60% ...
override ModifierTooltipLine.ModifierTooltipBuilder GetTooltip()
override ModifierProperties.ModifierPropertiesBuilder GetModifierProperties(Item item)
Defines the properties of a modifier
override void UpdateEquip(Item item, Player player)