1 using Microsoft.Xna.Framework.Graphics;
     3 namespace Loot.Api.Graphics.Shader.Style
 Defines a shader drawstyle used by ShaderEntity 
 
void DrawEntity(SpriteBatch spriteBatch)
 
Defines a normal shader draw style 
 
Defines a Shader entity, part of GraphicsEntity<T> The entity defines a particular 'shader' "of" the ...
 
override void DrawShader(SpriteBatch spriteBatch, ShaderEntity entity)
 
NormalShaderDrawStyle(ShaderDrawStyleProperties properties=null)