1 using Microsoft.Xna.Framework.Graphics;
3 namespace Loot.Api.Graphics.Shader.Style
Defines a shader drawstyle used by ShaderEntity
void DrawEntity(SpriteBatch spriteBatch)
Defines a normal shader draw style
Defines a Shader entity, part of GraphicsEntity<T> The entity defines a particular 'shader' "of" the ...
override void DrawShader(SpriteBatch spriteBatch, ShaderEntity entity)
NormalShaderDrawStyle(ShaderDrawStyleProperties properties=null)