5 namespace Loot.Modifiers.EquipModifiers.Offensive
11 return base.GetTooltip()
12 .WithPositive($
"+{Properties.RoundedPower}% ranged crit chance");
17 return base.GetModifierProperties(item)
18 .WithMaxMagnitude(5f);
23 player.rangedCrit += (int) Properties.RoundedPower;
The ModifierPropertiesBuilder implements the builder pattern for ModifierProperties It provides a str...
override ModifierProperties.ModifierPropertiesBuilder GetModifierProperties(Item item)
Defines a modifier that can roll on an equip item (armor or accessory) These modifiers will have 60% ...
override ModifierTooltipLine.ModifierTooltipBuilder GetTooltip()
Defines the properties of a modifier
override void UpdateEquip(Item item, Player player)