5 namespace Loot.Modifiers.EquipModifiers.Offensive
11 return base.GetTooltip()
12 .WithPositive($
"+{Properties.RoundedPower}% ranged damage");
17 return base.GetModifierProperties(item)
18 .WithMaxMagnitude(10f);
23 player.rangedDamage += Properties.RoundedPower / 100;
override void UpdateEquip(Item item, Player player)
The ModifierPropertiesBuilder implements the builder pattern for ModifierProperties It provides a str...
Defines a modifier that can roll on an equip item (armor or accessory) These modifiers will have 60% ...
Defines the properties of a modifier
override ModifierTooltipLine.ModifierTooltipBuilder GetTooltip()
override ModifierProperties.ModifierPropertiesBuilder GetModifierProperties(Item item)