Even More Modifiers
1.0.0.0
A mod for rolling various bonus stats on items
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SealingRollingStrategy.cs
Go to the documentation of this file.
1
using
System
.Collections.Generic;
2
using
Loot
.
Api
.
Core
;
3
using
Loot
.
Api
.
Strategy
;
4
using
Loot
.
Sounds
;
5
using
Terraria
;
6
7
namespace
Loot
.RollingStrategies
8
{
9
public
sealed
class
SealingRollingStrategy
:
RollingStrategy
10
{
11
public
override
List<Modifier>
PreRoll
(
ModifierPool
drawPool,
ModifierContext
modifierContext,
RollingStrategyProperties
properties)
12
{
13
return
LootModItem
.
GetActivePool
(modifierContext.
Item
);
14
}
15
16
public
override
List<Modifier>
Roll
(List<Modifier> currentModifiers,
ModifierPool
drawPool,
ModifierContext
modifierContext,
RollingStrategyProperties
properties)
17
{
18
properties.
MinRollableLines
= 0;
19
properties.
MaxRollableLines
= 0;
20
return
base.Roll(currentModifiers, drawPool, modifierContext, properties);
21
}
22
23
public
override
void
PostRoll
(ref List<Modifier> modifiers,
ModifierPool
drawPool,
ModifierContext
modifierContext,
RollingStrategyProperties
properties)
24
{
25
var info =
LootModItem
.
GetInfo
(modifierContext.
Item
);
26
info.
SealedModifiers
= !info.SealedModifiers;
27
}
28
29
public
override
void
PlaySoundEffect
(Item item)
30
{
31
SoundHelper.PlayCustomSound(
LootModItem
.
GetInfo
(item).
SealedModifiers
? SoundHelper.SoundType.GainSeal : SoundHelper.SoundType.LoseSeal);
32
}
33
}
34
}
Loot.Api.Core
Definition:
Modifier.cs:13
Loot.Api.Strategy.RollingStrategyProperties.MaxRollableLines
int MaxRollableLines
The maximum amount of modifiers that can roll
Definition:
RollingStrategyProperties.cs:35
Loot.Api.Core.ModifierContext
Defines a context in which a Modifier might be rolled Which fields are available (not null) depends o...
Definition:
ModifierContext.cs:53
Loot.Api.Strategy
Definition:
RollingStrategy.cs:11
Loot
System
Loot.RollingStrategies.SealingRollingStrategy.Roll
override List< Modifier > Roll(List< Modifier > currentModifiers, ModifierPool drawPool, ModifierContext modifierContext, RollingStrategyProperties properties)
Definition:
SealingRollingStrategy.cs:16
Loot.RollingStrategies.SealingRollingStrategy.PlaySoundEffect
override void PlaySoundEffect(Item item)
Definition:
SealingRollingStrategy.cs:29
Loot.Api
Loot.Api.Strategy.RollingStrategyProperties
Defines properties that will be used when an item is being rolled in a IRollingStrategy<T> These can ...
Definition:
RollingStrategyProperties.cs:11
Loot.LootModItem
Defines an item that may be modified by modifiers from mods
Definition:
LootModItem.cs:21
Loot.RollingStrategies.SealingRollingStrategy.PreRoll
override List< Modifier > PreRoll(ModifierPool drawPool, ModifierContext modifierContext, RollingStrategyProperties properties)
Definition:
SealingRollingStrategy.cs:11
Terraria
Loot.Api.Core.ModifierPool
Defines a modifier pool. A modifier pool holds a certain amount of effects in an array It allows to r...
Definition:
ModifierPool.cs:37
Loot.LootModItem.GetActivePool
static List< Modifier > GetActivePool(Item item)
Loot.Sounds
Loot.LootModItem.SealedModifiers
bool SealedModifiers
Definition:
LootModItem.cs:35
Loot.LootModItem.GetInfo
static LootModItem GetInfo(Item item)
Loot.RollingStrategies.SealingRollingStrategy.PostRoll
override void PostRoll(ref List< Modifier > modifiers, ModifierPool drawPool, ModifierContext modifierContext, RollingStrategyProperties properties)
Definition:
SealingRollingStrategy.cs:23
Loot.RollingStrategies.SealingRollingStrategy
Definition:
SealingRollingStrategy.cs:9
Loot.Api.Core.ModifierContext.Item
Item Item
Definition:
ModifierContext.cs:59
Loot.Api.Strategy.RollingStrategy
Definition:
RollingStrategy.cs:13
Loot.Api.Strategy.RollingStrategyProperties.MinRollableLines
int MinRollableLines
The minimum amount of modifiers to roll
Definition:
RollingStrategyProperties.cs:19
RollingStrategies
SealingRollingStrategy.cs
Generated on Sat Apr 18 2020 16:45:40 for Even More Modifiers by
1.8.11