Definition at line 25 of file Loot.cs.
override void Loot.Loot.Load |
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override void Loot.Loot.ModifyInterfaceLayers |
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List< GameInterfaceLayer > |
layers | ) |
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Definition at line 72 of file Loot.cs.
74 int mouseTextIndex = layers.FindIndex(layer => layer.Name.Equals(
"Vanilla: Mouse Text"));
75 if (mouseTextIndex != -1)
77 layers.Insert(mouseTextIndex,
new LegacyGameInterfaceLayer(
81 if (GuiInterface?.CurrentState is VisibilityUI visibilityUi
84 GuiInterface.Draw(Main.spriteBatch, _lastUpdateUiGameTime);
88 InterfaceScaleType.UI));
GameTime _lastUpdateUiGameTime
override void Loot.Loot.PostAddRecipes |
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Definition at line 42 of file Loot.cs.
44 LoadingFunneler.PostLoad();
override void Loot.Loot.PreSaveAndQuit |
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Definition at line 53 of file Loot.cs.
57 GuiState.ToggleUI(GuiInterface);
override void Loot.Loot.Unload |
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Definition at line 47 of file Loot.cs.
49 LoadingFunneler.Unload();
override void Loot.Loot.UpdateUI |
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GameTime |
gameTime | ) |
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Definition at line 63 of file Loot.cs.
66 if (GuiInterface?.CurrentState != null)
68 GuiInterface.Update(gameTime);
GameTime _lastUpdateUiGameTime
GameTime Loot.Loot._lastUpdateUiGameTime |
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private |