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Even More Modifiers
1.0.0.0
A mod for rolling various bonus stats on items
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A modifier pool that always consists of all modifiers Cannot be rolled normally More...
Public Member Functions | |
AllModifiersPool () | |
override IEnumerable< Modifier > | GetModifiers () |
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virtual bool | CanRoll (ModifierContext ctx) |
Returns if this pool can roll in the given context Returns true by default More... | |
virtual void | Clone (ref ModifierPool clone) |
Allows modders to do custom cloning Happens after default cloning More... | |
object | Clone () |
virtual void | Load (Item item, TagCompound tag) |
Allows modder to do custom loading here Use the given TC to pull data you saved using Save(Item,TagCompound) More... | |
virtual void | NetReceive (Item item, BinaryReader reader) |
Allows the modder to do custom NetReceive More... | |
virtual void | NetSend (Item item, BinaryWriter writer) |
Allows modder to do custom NetSend here More... | |
virtual void | Save (Item item, TagCompound tag) |
Allows modder to do custom saving here Use the given TC to put data you want to save, which can be loaded using Load(Item, TagCompound) More... | |
Public Attributes | |
override float | RollChance => 0f |
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string | Name => GetType().Name |
virtual float | RollChance => 1f |
Additional Inherited Members | |
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Mod | Mod [get, set] |
Mod ILoadableContentSetter. | Mod [set] |
uint | Type [get, set] |
uint ILoadableContentSetter. | Type [set] |
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Mod | Mod [get] |
string | Name [get] |
uint | Type [get] |
A modifier pool that always consists of all modifiers Cannot be rolled normally
Definition at line 12 of file AllModifiersPool.cs.
Loot.Pools.AllModifiersPool.AllModifiersPool | ( | ) |
Definition at line 19 of file AllModifiersPool.cs.
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virtual |
Reimplemented from Loot.Api.Core.ModifierPool.
override float Loot.Pools.AllModifiersPool.RollChance => 0f |
Definition at line 14 of file AllModifiersPool.cs.