7 namespace Loot.Modifiers.EquipModifiers.Utility
26 return base.GetTooltip()
27 .WithPositive($
"+{Properties.RoundedPower} luck");
32 return base.GetModifierProperties(item)
33 .WithMaxMagnitude(2f);
ModifierEffect GetEffect(Type type)
The ModifierPropertiesBuilder implements the builder pattern for ModifierProperties It provides a str...
A ModifierEffect signifies the effect of a modifier on a player It should house the implementation...
Defines a modifier that can roll on an equip item (armor or accessory) These modifiers will have 60% ...
static ModifierDelegatorPlayer GetPlayer(Player player)
override ModifierTooltipLine.ModifierTooltipBuilder GetTooltip()
override void ResetEffects()
Automatically called when the ModPlayer does its ResetEffects Also automatically called when the dele...
Defines the properties of a modifier
override ModifierProperties.ModifierPropertiesBuilder GetModifierProperties(Item item)
override void UpdateEquip(Item item, Player player)
Holds player-entity data and handles it