1 using Microsoft.Xna.Framework;
5 namespace Loot.Rarities
12 public override string RarityName =>
"Legendary";
13 public override Color Color => Color.LimeGreen;
14 public override float? UpgradeChance => null;
15 public override float? DowngradeChance => 0.5f;
16 public override Type Upgrade => null;
18 public override float ExtraMagnitudePower => 0.5f;
19 public override float ExtraLuck => 2;
The legendary rarity, before transcendent but after epic
The epic rarity, before legendary but after rare
Defines the rarity of a modifier