1 using Microsoft.Xna.Framework;
5 namespace Loot.Rarities
12 public override string RarityName =>
"Epic";
13 public override Color Color => Color.DeepSkyBlue;
14 public override float? UpgradeChance => 0.03f;
17 public override float? DowngradeChance => 0.15f;
18 public override float ExtraMagnitudePower => 0.25f;
The legendary rarity, before transcendent but after epic
The epic rarity, before legendary but after rare
Defines the rarity of a modifier
The rare rarity, before epic but after common