Even More Modifiers  1.0.0.0
A mod for rolling various bonus stats on items
EpicRarity.cs
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1 using Microsoft.Xna.Framework;
2 using System;
3 using Loot.Api.Core;
4 
5 namespace Loot.Rarities
6 {
10  public class EpicRarity : ModifierRarity
11  {
12  public override string RarityName => "Epic";
13  public override Color Color => Color.DeepSkyBlue;
14  public override float? UpgradeChance => 0.03f;
15  public override Type Upgrade => typeof(LegendaryRarity);
16  public override Type Downgrade => typeof(RareRarity);
17  public override float? DowngradeChance => 0.15f;
18  public override float ExtraMagnitudePower => 0.25f;
19  }
20 }
The legendary rarity, before transcendent but after epic
The epic rarity, before legendary but after rare
Definition: EpicRarity.cs:10
Defines the rarity of a modifier
The rare rarity, before epic but after common
Definition: RareRarity.cs:10