Even More Modifiers  1.0.0.0
A mod for rolling various bonus stats on items
Loot.Rarities.EpicRarity Class Reference

The epic rarity, before legendary but after rare More...

+ Inheritance diagram for Loot.Rarities.EpicRarity:
+ Collaboration diagram for Loot.Rarities.EpicRarity:

Public Attributes

override Color Color => Color.DeepSkyBlue
 
override Type Downgrade => typeof(RareRarity)
 
override float DowngradeChance => 0.15f
 
override float ExtraMagnitudePower => 0.25f
 
override string RarityName => "Epic"
 
override Type Upgrade => typeof(LegendaryRarity)
 
override float UpgradeChance => 0.03f
 
- Public Attributes inherited from Loot.Api.Core.ModifierRarity
virtual Type Downgrade => null
 
virtual float DowngradeChance => null
 Describes the chance of this rarity downgrading to the previous tier If null, is the same as 0f (no chance) More...
 
virtual float ExtraLuck => 0f
 
virtual float ExtraMagnitudePower => 0f
 
virtual string ItemPrefix => null
 
virtual string ItemSuffix => null
 
string Name => GetType().Name
 
virtual Color OverrideNameColor => null
 
virtual string RarityName => Name
 
virtual Type Upgrade => null
 
virtual float UpgradeChance => null
 Describes the chance of this rarity upgrading to the next tier If null, is the same as 0f (no chance) More...
 

Additional Inherited Members

- Public Member Functions inherited from Loot.Api.Core.ModifierRarity
virtual void Clone (ref ModifierRarity clone)
 
object Clone ()
 
virtual void Load (Item item, TagCompound tag)
 Allows modder to do custom loading here Use the given TagCompound to pull data you saved using Save(Item,TagCompound) More...
 
virtual void NetReceive (Item item, BinaryReader reader)
 Allows the modder to do custom NetReceive More...
 
virtual void NetSend (Item item, BinaryWriter writer)
 Allows modder to do custom NetSend here More...
 
virtual void Save (Item item, TagCompound tag)
 Allows modder to do custom saving here Use the given TC to put data you want to save, which can be loaded using Load(Item,TagCompound) More...
 
- Properties inherited from Loot.Api.Core.ModifierRarity
abstract Color Color [get]
 
Mod Mod [get, set]
 
Mod ILoadableContentSetter. Mod [set]
 
uint Type [get, set]
 
uint ILoadableContentSetter. Type [set]
 
- Properties inherited from Loot.Api.Content.ILoadableContent
Mod Mod [get]
 
string Name [get]
 
uint Type [get]
 

Detailed Description

The epic rarity, before legendary but after rare

Definition at line 10 of file EpicRarity.cs.

Member Data Documentation

override Color Loot.Rarities.EpicRarity.Color => Color.DeepSkyBlue

Definition at line 13 of file EpicRarity.cs.

override Type Loot.Rarities.EpicRarity.Downgrade => typeof(RareRarity)

Definition at line 16 of file EpicRarity.cs.

override float Loot.Rarities.EpicRarity.DowngradeChance => 0.15f

Definition at line 17 of file EpicRarity.cs.

override float Loot.Rarities.EpicRarity.ExtraMagnitudePower => 0.25f

Definition at line 18 of file EpicRarity.cs.

override string Loot.Rarities.EpicRarity.RarityName => "Epic"

Definition at line 12 of file EpicRarity.cs.

override Type Loot.Rarities.EpicRarity.Upgrade => typeof(LegendaryRarity)

Definition at line 15 of file EpicRarity.cs.

override float Loot.Rarities.EpicRarity.UpgradeChance => 0.03f

Definition at line 14 of file EpicRarity.cs.