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Even More Modifiers
1.0.0.0
A mod for rolling various bonus stats on items
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The rare rarity, before epic but after common More...
Inheritance diagram for Loot.Rarities.RareRarity:
Collaboration diagram for Loot.Rarities.RareRarity:Public Attributes | |
| override Color | Color => Color.Yellow |
| override Type | Downgrade => typeof(CommonRarity) |
| override float | DowngradeChance => 0.03f |
| override float | ExtraMagnitudePower => 0.1f |
| override string | RarityName => "Rare" |
| override Type | Upgrade => typeof(EpicRarity) |
| override float | UpgradeChance => 0.05f |
Public Attributes inherited from Loot.Api.Core.ModifierRarity | |
| virtual Type | Downgrade => null |
| virtual float | DowngradeChance => null |
| Describes the chance of this rarity downgrading to the previous tier If null, is the same as 0f (no chance) More... | |
| virtual float | ExtraLuck => 0f |
| virtual float | ExtraMagnitudePower => 0f |
| virtual string | ItemPrefix => null |
| virtual string | ItemSuffix => null |
| string | Name => GetType().Name |
| virtual Color | OverrideNameColor => null |
| virtual string | RarityName => Name |
| virtual Type | Upgrade => null |
| virtual float | UpgradeChance => null |
| Describes the chance of this rarity upgrading to the next tier If null, is the same as 0f (no chance) More... | |
Additional Inherited Members | |
Public Member Functions inherited from Loot.Api.Core.ModifierRarity | |
| virtual void | Clone (ref ModifierRarity clone) |
| object | Clone () |
| virtual void | Load (Item item, TagCompound tag) |
| Allows modder to do custom loading here Use the given TagCompound to pull data you saved using Save(Item,TagCompound) More... | |
| virtual void | NetReceive (Item item, BinaryReader reader) |
| Allows the modder to do custom NetReceive More... | |
| virtual void | NetSend (Item item, BinaryWriter writer) |
| Allows modder to do custom NetSend here More... | |
| virtual void | Save (Item item, TagCompound tag) |
| Allows modder to do custom saving here Use the given TC to put data you want to save, which can be loaded using Load(Item,TagCompound) More... | |
Properties inherited from Loot.Api.Core.ModifierRarity | |
| abstract Color | Color [get] |
| Mod | Mod [get, set] |
| Mod ILoadableContentSetter. | Mod [set] |
| uint | Type [get, set] |
| uint ILoadableContentSetter. | Type [set] |
Properties inherited from Loot.Api.Content.ILoadableContent | |
| Mod | Mod [get] |
| string | Name [get] |
| uint | Type [get] |
The rare rarity, before epic but after common
Definition at line 10 of file RareRarity.cs.
| override Color Loot.Rarities.RareRarity.Color => Color.Yellow |
Definition at line 13 of file RareRarity.cs.
| override Type Loot.Rarities.RareRarity.Downgrade => typeof(CommonRarity) |
Definition at line 17 of file RareRarity.cs.
| override float Loot.Rarities.RareRarity.DowngradeChance => 0.03f |
Definition at line 15 of file RareRarity.cs.
| override float Loot.Rarities.RareRarity.ExtraMagnitudePower => 0.1f |
Definition at line 18 of file RareRarity.cs.
| override string Loot.Rarities.RareRarity.RarityName => "Rare" |
Definition at line 12 of file RareRarity.cs.
| override Type Loot.Rarities.RareRarity.Upgrade => typeof(EpicRarity) |
Definition at line 16 of file RareRarity.cs.
| override float Loot.Rarities.RareRarity.UpgradeChance => 0.05f |
Definition at line 14 of file RareRarity.cs.