1 using Microsoft.Xna.Framework;
5 namespace Loot.Rarities
12 public override string RarityName =>
"Rare";
13 public override Color Color => Color.Yellow;
14 public override float? UpgradeChance => 0.05f;
15 public override float? DowngradeChance => 0.03f;
18 public override float ExtraMagnitudePower => 0.1f;
The epic rarity, before legendary but after rare
Defines the rarity of a modifier
Describes the common rarity, which every item starts with
The rare rarity, before epic but after common