Here is a list of all class members with links to the classes they belong to:
- n -
- Name
: Loot.Api.Content.ILoadableContent
, Loot.Api.Core.Modifier
, Loot.Api.Core.ModifierEffect
, Loot.Api.Core.ModifierPool
, Loot.Api.Core.ModifierRarity
, LootTests.EmptyModLoadShell
, LootTests.IFakeMod
 
- Namespaces
: Loot.Api.Attributes.PopulatePoolFromAttribute
 
- NaturalLifeRegen()
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- NaturalLifeRegenEvent
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- NaturalLifeRegenEventRaiser()
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- NeedsClear
: Loot.Api.Delegators.ModifierDelegatorProjectile
 
- NeedsSaving()
: Loot.Api.Core.Modifier
, Loot.LootModItem
 
- NeedsUpdate
: Loot.Api.Graphics.GraphicsEntity< T >
 
- NegativeTooltipLine()
: Loot.Api.Core.NegativeTooltipLine
 
- NetReceive()
: Loot.Api.Core.ModifierPool
, Loot.Api.Core.ModifierProperties
, Loot.Api.Core.ModifierRarity
, Loot.LootModItem
, Loot.Modifiers.WeaponModifiers.DamagePlusDaytime
, Loot.Modifiers.WeaponModifiers.RandomDebuff
 
- NetSend()
: Loot.Api.Core.ModifierPool
, Loot.Api.Core.ModifierProperties
, Loot.Api.Core.ModifierRarity
, Loot.LootModItem
, Loot.Modifiers.WeaponModifiers.DamagePlusDaytime
, Loot.Modifiers.WeaponModifiers.RandomDebuff
 
- NewInstance()
: Loot.Api.Core.Modifier
 
- NormalShaderDrawStyle()
: Loot.Api.Graphics.Shader.Style.NormalShaderDrawStyle
 
- NPC
: Loot.Api.Core.ModifierContext
 
- NullModifier()
: Loot.Api.Core.NullModifier
 
- NullModifierEffect()
: Loot.Api.Core.NullModifierEffect
 
- NullModifierPool()
: Loot.Api.Core.NullModifierPool
 
- NullModifierRarity()
: Loot.Api.Core.NullModifierRarity
 
- NullPool
: Loot.Content.ModifierPoolContent
 
- NumSegments
: Loot.Api.Graphics.Shader.Style.ShaderDrawStyle.ShaderDrawStyleProperties