Here is a list of all class members with links to the classes they belong to:
- n -
- Name
: Loot.Api.Content.ILoadableContent
, Loot.Api.Core.Modifier
, Loot.Api.Core.ModifierEffect
, Loot.Api.Core.ModifierPool
, Loot.Api.Core.ModifierRarity
, LootTests.EmptyModLoadShell
, LootTests.IFakeMod
- Namespaces
: Loot.Api.Attributes.PopulatePoolFromAttribute
- NaturalLifeRegen()
: Loot.Api.Delegators.ModifierDelegatorPlayer
- NaturalLifeRegenEvent
: Loot.Api.Delegators.ModifierDelegatorPlayer
- NaturalLifeRegenEventRaiser()
: Loot.Api.Delegators.ModifierDelegatorPlayer
- NeedsClear
: Loot.Api.Delegators.ModifierDelegatorProjectile
- NeedsSaving()
: Loot.Api.Core.Modifier
, Loot.LootModItem
- NeedsUpdate
: Loot.Api.Graphics.GraphicsEntity< T >
- NegativeTooltipLine()
: Loot.Api.Core.NegativeTooltipLine
- NetReceive()
: Loot.Api.Core.ModifierPool
, Loot.Api.Core.ModifierProperties
, Loot.Api.Core.ModifierRarity
, Loot.LootModItem
, Loot.Modifiers.WeaponModifiers.DamagePlusDaytime
, Loot.Modifiers.WeaponModifiers.RandomDebuff
- NetSend()
: Loot.Api.Core.ModifierPool
, Loot.Api.Core.ModifierProperties
, Loot.Api.Core.ModifierRarity
, Loot.LootModItem
, Loot.Modifiers.WeaponModifiers.DamagePlusDaytime
, Loot.Modifiers.WeaponModifiers.RandomDebuff
- NewInstance()
: Loot.Api.Core.Modifier
- NormalShaderDrawStyle()
: Loot.Api.Graphics.Shader.Style.NormalShaderDrawStyle
- NPC
: Loot.Api.Core.ModifierContext
- NullModifier()
: Loot.Api.Core.NullModifier
- NullModifierEffect()
: Loot.Api.Core.NullModifierEffect
- NullModifierPool()
: Loot.Api.Core.NullModifierPool
- NullModifierRarity()
: Loot.Api.Core.NullModifierRarity
- NullPool
: Loot.Content.ModifierPoolContent
- NumSegments
: Loot.Api.Graphics.Shader.Style.ShaderDrawStyle.ShaderDrawStyleProperties