Here is a list of all class members with links to the classes they belong to:
- s -
- SafeDefaults()
: Loot.Api.Cubes.MagicalCube
, Loot.Cubes.BlackCube
, Loot.Cubes.CopperCube
, Loot.Cubes.CubeOfSealing
, Loot.Cubes.HellCube
, Loot.Cubes.IceCube
, Loot.Cubes.PoorCube
, Loot.Cubes.ResonatingTempleCube
, Loot.Cubes.SlateCube
, Loot.Cubes.TempleCube
, Loot.Cubes.VioletCube
, Loot.Cubes.VoidCube
 
- SafeStaticDefaults()
: Loot.Api.Cubes.MagicalCube
, Loot.Cubes.BlackCube
, Loot.Cubes.CopperCube
, Loot.Cubes.CubeOfSealing
, Loot.Cubes.HellCube
, Loot.Cubes.IceCube
, Loot.Cubes.PoorCube
, Loot.Cubes.ResonatingTempleCube
, Loot.Cubes.SlateCube
, Loot.Cubes.TempleCube
, Loot.Cubes.VioletCube
, Loot.Cubes.VoidCube
 
- Save()
: Loot.Api.Core.Modifier
, Loot.Api.Core.ModifierPool
, Loot.Api.Core.ModifierProperties
, Loot.Api.Core.ModifierRarity
, Loot.LootModItem
, Loot.LootModWorld
, Loot.Modifiers.WeaponModifiers.DamagePlusDaytime
, Loot.Modifiers.WeaponModifiers.RandomDebuff
 
- SAVE_VERSION
: Loot.LootModItem
 
- SealedModifiers
: Loot.LootModItem
 
- Sealing
: Loot.Api.Ext.RollingUtils.Strategies
 
- SendClientChanges()
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- SendClientChangesEvent
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- SendCustomBiomes()
: Loot.Api.Core.ModifierEffect
 
- SetControls()
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- SetControlsEvent
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- SetDefaults()
: Loot.Api.Core.Modifier
, Loot.Api.Cubes.MagicalCube
, Loot.Essences.EssenceItem
 
- SetMatch()
: Loot.Api.Core.Modifier
 
- SetStaticDefaults()
: Loot.Api.Cubes.MagicalCube
, Loot.Api.Cubes.RerollingCube
, Loot.Essences.EssenceItem
, Loot.Essences.TempItem
 
- Setup()
: LootTests.ModifierPropertiesTests
, LootTests.UnitTests
 
- SetupStartInventory()
: Loot.Api.Core.ModifierEffect
 
- ShaderDrawStyle
: Loot.Api.Graphics.Shader.ShaderGraphicsProperties
, Loot.Api.Graphics.Shader.Style.ShaderDrawStyle
 
- ShaderEntities
: Loot.Api.Graphics.GraphicsGlobalItem
 
- ShaderEntity()
: Loot.Api.Graphics.Shader.ShaderEntity
 
- ShaderId
: Loot.Api.Graphics.Shader.ShaderEntity
 
- ShaderTexture
: Loot.Api.Graphics.Shader.ShaderEntity
 
- ShiftClickSlot()
: Loot.Api.Core.ModifierEffect
, Loot.Api.Delegators.ModifierDelegatorPlayer
 
- ShiftClickSlotEvent
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- Shoot()
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- ShootEvent
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- ShootEventRaiser()
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- ShouldBeIgnored()
: Loot.Hacks.CheatedItemHackGlobalItem
 
- SkipDrawing()
: Loot.Api.Graphics.Glowmask.GlowmaskGraphicsProperties.GlowmaskGraphicsPropertiesBuilder
, Loot.Api.Graphics.GraphicsProperties.GraphicsPropertiesBuilder
, Loot.Api.Graphics.GraphicsProperties
, Loot.Api.Graphics.Shader.ShaderGraphicsProperties.ShaderGraphicsPropertiesBuilder
 
- SkipDrawingGlowmask()
: Loot.Api.Graphics.Glowmask.GlowmaskGraphicsProperties.GlowmaskGraphicsPropertiesBuilder
, Loot.Api.Graphics.Glowmask.GlowmaskGraphicsProperties
, Loot.Api.Graphics.Shader.ShaderGraphicsProperties.ShaderGraphicsPropertiesBuilder
 
- SkipDrawingShader()
: Loot.Api.Graphics.Shader.ShaderGraphicsProperties.ShaderGraphicsPropertiesBuilder
, Loot.Api.Graphics.Shader.ShaderGraphicsProperties
 
- SkipDrawingSubject()
: Loot.Api.Graphics.Shader.ShaderGraphicsProperties.ShaderGraphicsPropertiesBuilder
, Loot.Api.Graphics.Shader.ShaderGraphicsProperties
 
- SkipUpdatingDrawData
: Loot.Api.Graphics.GraphicsProperties
 
- SlottedInUI
: Loot.LootModItem
 
- SnapshotCritMulti
: Loot.Api.Delegators.ModifierDelegatorProjectile
 
- SnapshotDebuffChances
: Loot.Api.Delegators.ModifierDelegatorProjectile
 
- SnapshotHealthyFoesMulti
: Loot.Api.Delegators.ModifierDelegatorProjectile
 
- Source
: Loot.UI.Tabs.CraftingTab.CraftingComponentLink
 
- Strategy
: Loot.Api.Core.ModifierContext
 
- SubjectTexture
: Loot.Api.Graphics.Shader.ShaderEntity
 
- SubstringLastIndex()
: Loot.Api.ModContent.GraphicsModContent
 
- SurvivalChance
: Loot.Modifiers.EquipModifiers.Defensive.SurvivalEffect
 
- SurviveEvent()
: Loot.Modifiers.EquipModifiers.Defensive.SurvivalEffect
 
- SyncPlayer()
: Loot.Api.Delegators.ModifierDelegatorPlayer
 
- SyncPlayerEvent
: Loot.Api.Delegators.ModifierDelegatorPlayer